12.07.2007

Kiran - Anatomy Sculpt (Work in Progress)



Maya: Base Mesh
Zbrush: Hi-Res Sculpt, Transpose

Update: Started to block in the clothing or costume as well as hairstyle. Her overall look changed, it's now more modern as opposed to fantasy based. I'll post more later.

Currently this model is an anatomy study. I was just trying to get a soft female body look but still tried to keep the superficial forms there but really subtle.

Things still to do: More neck muscle work. Detail in hands and feet. Ears, nose, lips, etc.

Like my Soren character (see Textured Models), Kiran also has the title of Dreamcatcher because the idea somewhat developed from liking that title :p. In this case, Kiran is given the title of Dreamcatcher because she is a spirit hunter. Her job is to hunt down evil spirits that only a dreamcatcher can see. In my concept (see Concept Sketches) Kiran has bandages over one of her eyes, underneath them is the eye that can see spirits, it works only in the dark (thus the need for the bandages) and glows when she spots one. Along with the dreamcatcher theme, she also has two blades in a semi circle shape, when combined, form the shape of a dreamcatcher which can be thrown like a giant charkram (a la Xena).

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